/* typography ----------------------------------------------------------
   Three fonts, one job each: Bitcount Grid Single for headings, labels
   and every button — the "major" text that should read as UI chrome;
   Coda (rounded) for body copy and everything else, set once on <body>
   above and left to inherit everywhere; Space Mono kept only for a
   deliberately minimal set of accent spots — counters, badges,
   emphasized inline words — below. Deliberately last in this
   stylesheet: several button rules above (#standup, #story button,
   #doorTag, #floorOpt, #mapGo, .mapTab) reset their font with a
   `font: inherit` shorthand, which zeroes the family too — being last
   is what lets the family below win that tie instead of losing to
   source order. */
#loader h1, #room, #storyKicker, .storyChoice b, #chooseList .dest b,
#choose h2, #mapHead h2, .pop h3,
#standup, #story button, #doorTag, .mapTab, #mapGo {
  font-family: var(--font-major);
}
#hint b, #storySaid, #starCount, #storyStep, #status code, #toastText {
  font-family: var(--font-highlight);
}
